"use strict";

const {app, BrowserWindow} = require("electron");
const path = require("path");
const url = require("url");

const isDevelopment = process.env.NODE_ENV !== 'production'
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow;

function createWindow() {
    // Create the browser window.
    mainWindow = new BrowserWindow({width: 800, height: 600});

    // and load the index.html of the app.
    if (isDevelopment) {
        // Open the DevTools.
        mainWindow.webContents.openDevTools();
        // 加载server页面，方便开发调试
        mainWindow.loadURL(`http://localhost:${process.env.WEBPACT_PORT}`);
    } else {
        mainWindow.loadURL(url.format({
            pathname: path.join(__dirname, "dist/index.html"),
            protocol: "file:",
            slashes: true
        }));
    }

    // Emitted when the window is closed.
    mainWindow.on("closed", function () {
        // Dereference the window object, usually you would store windows
        // in an array if your app supports multi windows, this is the time
        // when you should delete the corresponding element.
        mainWindow = null;
    });
}

// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on("ready", createWindow);

// Quit when all windows are closed.
app.on("window-all-closed", function () {
    // On OS X it is common for applications and their menu bar
    // to stay active until the user quits explicitly with Cmd + Q
    if (process.platform !== "darwin") {
        app.quit();
    }
});

app.on("activate", function () {
    // On OS X it's common to re-create a window in the app when the
    // dock icon is clicked and there are no other windows open.
    if (mainWindow === null) {
        createWindow();
    }
});

// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
